

Idea: Energy
Domain: Energy
Deck: Pulse
Element: Air
Portal: Yellow
Ruling Number: 5
Ruling Sign: Sagittarius
Ruling Tarot: The World
Power: Reduce 2 Resource
Current Cards in Deck
Unicorn (Myth)
Expansion (Gift) x2
Activity (Golden) x2
Weather
Potential x2
Storm x2
Accident x2
​Surge x2
Inspiration x2
Steadfast x2
Static x2
Spark x2
Energy (Specialty) x2
Sloth
Perspective (Gift) x2
Intensity x2
Consciousness (Red)
Stimulus (Journey)
Redemption x2
Priority
Look at the top 3 cards. Add 1 in play. Remove 1. Put 1 back in the deck.
Add any 2/2 Myth card of your choosing in play.
All characters lose Assassin, Cloak, Block, Artifact upgrade, Rapid and Protection. Remove all secrets.
Reduce 3 Water or Resource. If you have a character in play, reduce by 6 instead.
For each opponent’s character in play, add a 1/1 Unicorn with Priority in play.
When a character attempts to strike your immortal, it strikes a random character instead.
When an opponent strikes your immortal, reduce 2 Water from all opponent’s characters.
Whenever a secret is revealed, give your weapon +1 strength and draw a card.
Draw a card. Your other characters have +1/+1 and Rapid.
Whenever a friendly character is removed, gain +2/+1.
Give a friendly character +2 /+2 and Block.
Whenever you play a character, draw a card.
Draw a card. Priority.
Give a character +2 Air this turn.
Consequence: Reduce 2 Resource from your opponent’s immortal.
Cloak. Give your other characters +1 Air.
Priority. Add 2 1/1 Phoenix cards with Protection in play for your opponent.
Priority. Give your opponent a permanent Earth container.