top of page
Mars Background.webp

Idea: Enforcement

Domain: War

Deck: Rumble

Element: Fire

Portal: Red

Ruling Number: 7

Ruling Sign: Aires

Ruling Tarot: Tower

Power: Gain 2 Armor

Purchase the Enforcement Starter Deck

Current Cards in Deck

Phoenix (Myth) x2

Dedication (Gift) x2

Glory (Blue) x2

Endurance (Red) x2

Slaughter x2

Enforcement (Green) x2

War x2

Defend x2

Ability x2

Gladiator x2

Berserker x2

Commander x2

Lust

Prosperity

Strategy (Essential)

Tactics (Essential)

Crucify 

Reputation (Blue)

Accomplishment

Fascination

Icon

Protection.

Reduce 1 Water from a character and give it +2 Air.

Reduce 1 Water from a character for each armor you have.

Reduce 2 Water from a character, if it survives, draw a card.

Remove an unhealthy opponent’s character. 

Draw a card. Give your immortal 6 armor. 

Remove all characters, except 1, randomly chosen.

Draw a card. 

Striking a character costs 1 Air and not 1 strength. 

Whenever a friendly character loses Water, draw a card.

Reduce 2 Water from a character and give it +6 Air.

Your characters have +1 Air.

Draw a card. Priority. Rapid.  Lose 3 Air when unhealthy.  

Give your characters +1/+1 and your immortal 5 armor.

Whenever this character’s Water is reduced, receive 2 armor.

After you receive armor, receive 2 more.

Remove a character with 7 or more Air.

Remove an opponent’s character with Block or Protection or Assassin.

Consequence: Add a 5/5 Unicorn with Priority in play.

At the end of your turn, reduce 2 Water from all characters.

Set an immortal’s remaining Resource to 15.

Want the latest information available?
Subscribe to the news letter to get the latest release news!

Thanks for submitting!

Explore our realm..

We have a Discord community for you to meet, connect, and dual with other players.

Events, Chat, Forum, and more!

©2024 Elemental Hypertech. All rights reserved.

  • Youtube
  • Facebook
  • Twitter
  • Instagram
bottom of page