

Idea: Enforcement
Domain: War
Deck: Rumble
Element: Fire
Portal: Red
Ruling Number: 7
Ruling Sign: Aires
Ruling Tarot: Tower
Power: Gain 2 Armor
Current Cards in Deck
Phoenix (Myth) x2
Dedication (Gift) x2
Glory (Blue) x2
Endurance (Red) x2
Slaughter x2
Enforcement (Green) x2
War x2
Defend x2
Ability x2
Gladiator x2
Berserker x2
Commander x2
Lust
Prosperity
Strategy (Essential)
Tactics (Essential)
Crucify
Reputation (Blue)
Accomplishment
Fascination
Icon
Protection.
Reduce 1 Water from a character and give it +2 Air.
Reduce 1 Water from a character for each armor you have.
Reduce 2 Water from a character, if it survives, draw a card.
Remove an unhealthy opponent’s character.
Draw a card. Give your immortal 6 armor.
Remove all characters, except 1, randomly chosen.
Draw a card.
Striking a character costs 1 Air and not 1 strength.
Whenever a friendly character loses Water, draw a card.
Reduce 2 Water from a character and give it +6 Air.
Your characters have +1 Air.
Draw a card. Priority. Rapid. Lose 3 Air when unhealthy.
Give your characters +1/+1 and your immortal 5 armor.
Whenever this character’s Water is reduced, receive 2 armor.
After you receive armor, receive 2 more.
Remove a character with 7 or more Air.
Remove an opponent’s character with Block or Protection or Assassin.
Consequence: Add a 5/5 Unicorn with Priority in play.
At the end of your turn, reduce 2 Water from all characters.
Set an immortal’s remaining Resource to 15.