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Idea: Alignment

Domain: Management

Deck: Flux

Element: Metal

Portal: Orange

Ruling Number: 6

Ruling Sign: Virgo

Ruling Tarot: Magician

Power: Random Idol in Play.

Purchase the Alignment Starter Deck

Current Cards in Deck

Machine x2

Advancement (Gift) x2

Change (Golden) x2

Recipe x2

Success (Prize) x2

Innovation

Fission

Fusion

Transformation (Green) x2

Technology (Blue) x2

Tools (Specialty)

Flight

​Matrix (Mentalism)

Message (Correspondence)

Alchemy (Vibration)

Improvement (Polarity)

Tune (Rhythm)

Gluttony

​Air

Earth

Water

Fire

Master (Supreme)

Renewal x2

Witness x2

Worship

Companion

Celebrity

Restore a character to full Water and give it Block.

Give a friendly character or immortal +3 Air this turn. Boost Cost: 1 Earth from next turn.

Reduce 3 Water or Resource.
Boost Cost: 1 Earth from next turn.

Silence a character, then reduce 1 Water from it.

Give your idols +2 Water or +2 Air.

Draw a card, that card costs 3 Earth less.

Add a 3/3 Phoenix with Protection in play and receive a Mysteries card in hand.
Boost Cost: 1 Earth from next turn.

Add a 3/3 Dragon with Block in play and receive a Mysteries card in hand.  
Boost Cost: 1 Earth from next turn.

Transform a character into a 0/1 Mysteries with Freeze.

Reduce 5 Water or Resource.
Boost Cost: 2 Earth from next turn.

Reduce 3 Water from all opponent’s characters.  
Boost Cost: 2 Earth from next turn.

Rapid.  Boost Cost: 2 Earth from next turn.

Protection.  Adjacent characters have +2 Air.

​Rapid.  Give your idols +1 Air.  
Boost Cost: 2 Earth from next turn.

At the end of your turn, draw a card.

​Give your idols +1 Water. Whenever you play a card with Boost, gain +1/+1.

Give a friendly character +1/+1 and Rapid. Give your idols +1 Air. 

Draw a card. Priority. Protection. Block. Rapid. Freeze. Artifact upgrade +1.

Artifact upgrade +1.

Block.

Restore 1 Water to all friendly characters.

Priority

Reduce 2 Water or Resource from a character or immortal. Give your idols +1/+1.

Consequence: Add a 2/2 Phoenix with Protection in play.

After you play a character, reduce 1 Water from a random opponent’s character.

Give adjacent characters +1/+1 and Block.

Whenever you play a card, gain +1/+1.

Draw a card.  Artifact upgrade +1.

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