

Idea: Captivation
Domain: Energy
Deck: Groove
Element: Material
Portal: Brown
Ruling Number: 8
Ruling Sign: Libra
Ruling Tarot: Judgement
Power: Equip a 1/2 Weapon
Current Cards in Deck
Vigilante x2
Cleanse (Red) x2
Culture (Golden) x2
Discernment (Gift) x2
Entertainment (Green) x2
Show x2
Balance (Specialty) x2
Isolation x2
Lies
Song x2
Severity
Therapy (Blue)
​Rebel
Investigate x2
Regret
Miner
Plutocracy
Despair
Champion
Intelligence
Humanity
Inheritance x2
Protection.
Reduce 1 Water from a character and give it +2 Air.
Reduce 1 Water from a character for each armor you have.
Reduce 2 Water from a character, if it survives, draw a card.
Remove an unhealthy opponent’s character.
Draw a card. Give your immortal 6 armor.
Remove all characters, except 1, randomly chosen.
Draw a card.
Striking a character costs 1 Air and not 1 strength.
Whenever a friendly character loses Water, draw a card.
Reduce 2 Water from a character and give it +6 Air.
Your characters have +1 Air.
Draw a card. Priority. Rapid. Lose 3 Air when unhealthy.
Give your characters +1/+1 and your immortal 5 armor.
Whenever this character’s Water is reduced, receive 2 armor.
After you receive armor, receive 2 more.
Remove a character with 7 or more Air.
Remove an opponent’s character with Block or Protection or Assassin.
Consequence: Add a 5/5 Unicorn with Priority in play.
At the end of your turn, reduce 2 Water from all characters.
Set an immortal’s remaining Resource to 15.
Set an immortal’s remaining Resource to 15.