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Idea: Captivation

Domain: Energy

Deck: Groove

Element: Material

Portal: Brown

Ruling Number: 8

Ruling Sign: Libra

Ruling Tarot: Judgement

Power: Equip a 1/2 Weapon

Purchase the Groove Starter Deck

Current Cards in Deck

Vigilante x2

Cleanse (Red) x2

Culture (Golden) x2

Discernment (Gift) x2

Entertainment (Green) x2

Show x2

Balance (Specialty) x2

Isolation x2

Lies

Song x2

Severity

Therapy (Blue)

​Rebel

Investigate x2

Regret

Miner

Plutocracy

Despair

Champion

Intelligence

Humanity

Inheritance x2

Protection.

Reduce 1 Water from a character and give it +2 Air.

Reduce 1 Water from a character for each armor you have.

Reduce 2 Water from a character, if it survives, draw a card.

Remove an unhealthy opponent’s character. 

Draw a card. Give your immortal 6 armor. 

Remove all characters, except 1, randomly chosen.

Draw a card. 

Striking a character costs 1 Air and not 1 strength. 

Whenever a friendly character loses Water, draw a card.

Reduce 2 Water from a character and give it +6 Air.

Your characters have +1 Air.

Draw a card. Priority. Rapid.  Lose 3 Air when unhealthy.  

Give your characters +1/+1 and your immortal 5 armor.

Whenever this character’s Water is reduced, receive 2 armor.

After you receive armor, receive 2 more.

Remove a character with 7 or more Air.

Remove an opponent’s character with Block or Protection or Assassin.

Consequence: Add a 5/5 Unicorn with Priority in play.

At the end of your turn, reduce 2 Water from all characters.

Set an immortal’s remaining Resource to 15.

Set an immortal’s remaining Resource to 15.

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